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NFL WEEK 4 · FINAL

Green Bay Packers 17 · Tampa Bay Buccaneers 14

Team assessments and season evidence from our Week 4 recap.

Raymond James Stadium · 2026-10-04

The final score was Green Bay Packers 17 · Tampa Bay Buccaneers 14. The breakdown below uses this game’s figures, separate from season averages.

The scoring path

Cumulative points by quarter for Green Bay Packers and Tampa Bay BuccaneersTHE MATCHUP LAB · SCORING TIMELINEPackersAWAY · FINAL17BuccaneersHOME · FINAL1405101520STARTQ1Q2Q3Q4
Q2GB +3point differential in this period
Q3GB +7point differential in this period
Q4TB +7point differential in this period
Quarter scoring
TeamQ1Q2Q3Q4Final
Green Bay Packers0107017
Tampa Bay Buccaneers070714
This game · football box score
MeasureGreen Bay PackersTampa Bay Buccaneers
First downs1519
Total yards283275
Yards per play5.14.5
Passing yards197134
Rushing yards86141
Third-down conversions2-105-12
Red-zone touchdowns / trips2-32-2
Giveaways22
Possession time30:1029:50

Third-down conversion is shown as its own measure. It is not a substitute for overall play success rate. A dash means the source did not supply that field.

The Lab’s result test

Green Bay Packers won by 3 points. Q3 supplied the largest scoring swing in the winner’s favor, a +7-points period. The chart shows the result’s path; the box score helps explain what created it.

Green Bay Packers produced 283 total yards; Tampa Bay Buccaneers produced 275. Yardage describes how much ground was gained, not whether the most valuable drives were finished.

Green Bay Packers committed 2 giveaways against the opponent’s 2. The giveaway counts were level, so that total alone does not separate these teams.

The next test is repeatability. Separate staying on schedule from long gains, then examine field position and drive finishing. A large yardage total can coexist with missed scoring chances; a short field can make a modest drive valuable.

Our game coverage

A matching published game video is not available in the verified archive yet.

Game played 2026-10-04. These assessments cover the season through October 5, 2026, including this game.

Read the complete Week 4 article →

Packers | 2-2

Packers  |  2-2 season evidence table
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Packers | 2-2
Season evidencePackersOpponents
Plays keeping pace38.8%43.7%
Long gains1917
Points / threatening drives73 / 22105 / 18
Defensive takeaways46
Special-teams recoveries00

Green Bay has been consistently modest at ordinary offensive progress and much less consistent at finishing. Its weekly useful-play share stayed between 34.0 and 42.3 percent, while its points from threatening drives ran 22 on eight, 20 on four, 14 on five and 17 on five. Opponents have earned 105 offensive points from only 18 threatening possessions against Green Bay's 73 from 22. The Packers have also given the ball away in every game, six times overall.

Matt LaFleur said “not to our standard”. Sunday's 17-14 win fits that assessment better than a celebration of being back to 2-2. The offense produced only three long gains and lost the ball twice after receiving much better ordinary starting positions than the previous week. The defense took the ball away twice and held Tampa Bay to two threatening drives. That was enough this time. Requiring the defense to keep the opponent below 17 is a demanding way to make a weekly offensive plan.

After opponent punts or failed fourth downs, Packers possessions have begun at their own 29.9, on average, across 18 competitive drives. The weekly average has varied widely, from their own 12.0 to their own 39.5. The latest game averaged their own 39.5. The resulting possession started at midfield or closer to the end zone in 4 of those 18 cases. These are actual starting spots, including punt returns, rather than a measure of the defense alone. The return unit has added 128 punt-return yards over the season. Pre-snap changes before the first run or pass affected 4 of these drives; those changes are excluded from the listed starting spots. Starts following turnovers are counted separately: 4 competitive possessions at their own 45.0 on average.

Buccaneers | 0-4

Buccaneers  |  0-4 season evidence table
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Buccaneers | 0-4
Season evidenceBuccaneersOpponents
Plays keeping pace38.2%38.7%
Long gains1717
Points / threatening drives66 / 1682 / 20
Defensive takeaways49
Special-teams recoveries00

Tampa Bay has repeatedly limited ordinary gains without receiving enough dependable offense in return. Across the season, its own useful-play share of 38.2 percent is almost identical to the 38.7 percent it allows. The problem is possession and opportunity: nine offensive giveaways against four defensive takeaways, with opponents producing 20 threatening drives against Tampa Bay's 16. The defense can keep scores manageable. It cannot make each offensive mistake free.

Sunday's 17-14 loss had more functional offense than Week 3, when only 21.9 percent of plays produced enough progress. The rebound to 45.9 percent came with just two threatening drives and another two giveaways. Tampa Bay scored touchdowns on both opportunities; reaching that territory only twice was the larger limitation. The weekly giveaway sequence of four, one, two and two makes carelessness a repeated concern. An 0-4 team that remains close has something to preserve, but close is becoming the most consistent part of the operation.

After opponent punts or failed fourth downs, Buccaneers possessions have begun at their own 29.8, on average, across 18 competitive drives. The weekly average has varied widely, from their own 23.0 to their own 35.8. The latest game averaged their own 23.0. The resulting possession started at midfield or closer to the end zone in 1 of those 18 cases. These are actual starting spots, including punt returns, rather than a measure of the defense alone. The return unit has added 80 punt-return yards over the season. Pre-snap changes before the first run or pass affected 1 of these drives; those changes are excluded from the listed starting spots. Starts following turnovers are counted separately: 3 competitive possessions at their own 32.3 on average.

Week 4 daytime roundup

This is the multi-game edition, rather than a dedicated recap.